Mesh management

class xc.MeshComponentContainer

Bases: xc_base.CommandEntity

class xc.Mesh

Bases: xc.MeshComponentContainer

calculateNodalReactions((Mesh)arg1, (bool)arg2, (float)arg3) → int :

triggers nodal reaction calculation.

C++ signature :
int calculateNodalReactions(XC::Mesh {lvalue},bool,double)
checkNodalReactions((Mesh)arg1, (float)arg2) → bool :

checkNodalReactions(tolerance): check that reactions at nodes correspond to constrained degrees of freedom.

C++ signature :
bool checkNodalReactions(XC::Mesh {lvalue},double)
freezeDeadNodes((Mesh)arg1, (str)arg2) → None :

freezeDeadNodes(lockerName) restrain movement of dead nodes.

C++ signature :
void freezeDeadNodes(XC::Mesh {lvalue},std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)
getElement((Mesh)arg1, (int)arg2) → Element :

Returns an element from its identifier.

C++ signature :
XC::Element* getElement(XC::Mesh {lvalue},int)
getElementIter

returns an iterator over the elements of the mesh.

getNearestElement((Mesh)arg1, (Pos3d)arg2) → Element :

Returns nearest node.

C++ signature :
XC::Element* getNearestElement(XC::Mesh {lvalue},Pos3d)
getNearestNode((Mesh)arg1, (Pos3d)arg2) → Node :

Returns nearest node.

C++ signature :
XC::Node* getNearestNode(XC::Mesh {lvalue},Pos3d)
getNode((Mesh)arg1, (int)arg2) → Node :

Returns a node from its identifier.

C++ signature :
XC::Node* getNode(XC::Mesh {lvalue},int)
getNumDeadElements((Mesh)arg1) → int :

Returns the number of dead elements.

C++ signature :
unsigned long getNumDeadElements(XC::Mesh {lvalue})
getNumDeadNodes((Mesh)arg1) → int :

Returns the number of dead nodes.

C++ signature :
unsigned long getNumDeadNodes(XC::Mesh {lvalue})
getNumElements((Mesh)arg1) → int :

Returns the number of elements.

C++ signature :
int getNumElements(XC::Mesh {lvalue})
getNumFreeNodes((Mesh)arg1) → int :

Returns the number of free nodes.

C++ signature :
unsigned long getNumFreeNodes(XC::Mesh {lvalue})
getNumFrozenNodes((Mesh)arg1) → int :

Returns the number of frozen nodes.

C++ signature :
unsigned long getNumFrozenNodes(XC::Mesh {lvalue})
getNumLiveElements((Mesh)arg1) → int :

Returns the number of live elements.

C++ signature :
unsigned long getNumLiveElements(XC::Mesh {lvalue})
getNumLiveNodes((Mesh)arg1) → int :

Returns the number of live nodes.

C++ signature :
unsigned long getNumLiveNodes(XC::Mesh {lvalue})
getNumNodes((Mesh)arg1) → int :

Returns the number of nodes.

C++ signature :
int getNumNodes(XC::Mesh {lvalue})
meltAliveNodes((Mesh)arg1, (str)arg2) → None :

freezeDeadNodes(lockerName) allows movement of melted nodes.

C++ signature :
void meltAliveNodes(XC::Mesh {lvalue},std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >)
normalizeEigenvectors((Mesh)arg1, (int)arg2) → float :

Normalize node eigenvectors for the argument mode. Syntax: normalizeEigenvectors(mode)

C++ signature :
double normalizeEigenvectors(XC::Mesh {lvalue},int)
static setDeadSRF((float)arg1) → None :

Assigns Stress Reduction Factor for element deactivation. Syntax: setDeadSRF(factor)

C++ signature :
void setDeadSRF(double)